In tonight’s nightly crypto news wrap up: Elon Musk sends the media into a frenzy in his bold attempt to purchase Twitter, an ex-member of Safemoon’s marketing team gets exposed in a massive pump and dump scandal and as the SEC approves another futures ETF, the industry begins to wonder when a spot ETF will get the greenlight.
What We Discuss:
0:25 Elon and Twitter
2:10 Frankie Candles
3:11 Safe Moon
4:25 SEC and Teucrium
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The Metaverse and NFTs
The metaverse is a technology that allows users to participate in virtual worlds. In the future, it could even recreate human interactions, such as at work or at social events. The technology is currently being used for various games, such as Fortnite. The potential of the metaverse is limitless. Here are some examples of how it might be used today. This technology has the potential to revolutionize gaming and entertainment. It could also transform our future workplace.
Matthew Ball, an influential venture capitalist, has written extensively on the metaverse. Ball sees it as the successor state of mobile internet. Facebook founder Mark Zuckerberg even named his company Meta, and said it would be focused on the metaverse. In fact, the metaverse already exists in games. In Fortnite, for example, players can interact with the avatars of other players, and can accumulate virtual currency in order to customize their avatars.
The concept of a metaverse is exciting because it offers the potential to disrupt many industries. The concept could eventually replace the Internet altogether, or it could be a new platform for the likes of Facebook, Epic, and Roblox. And it could even have something to do with NFTs. However, not all visions of the metaverse will be a success. Some may not be feasible, or they could be overly complex or risk privacy regulations or even physical health consequences. So while these are exciting possibilities, there are many hurdles to overcome before these technologies are fully developed.
Entrepreneurs are the backbone of the Metaverse, as they create services, create content, and do useful things in the metaverse. But how do these businesses monetize these services? One solution is to create a non-fungible token for ownership of hour sessions. This could allow online cinemas to issue tokens for viewing a movie for a period of time. Eventually, tokens could even become the means to access virtual worlds for other purposes, such as entering another planet or participating in events.