Bitcoin Can’t Be STOPPED! (SEGA JUMPS Into Crypto Gaming)

Billionaire investor, Stanley Druckenmiller, predicts a “crypto renaissance,” A U.S Senator says Bitcoin can’t be stopped, and legendary video game company, SEGA, is now getting into blockchain gaming!

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0:00 Intro
0:17 Druckenmiller’s prediction
2:36 Market watch with Frankie Candles
3:35 Bitcoin cant’s be stopped
4:50 Sega on blockchain

All of our videos are strictly personal opinions. Please make sure to do your own research. Never take one person’s opinion for financial guidance. There are multiple strategies and not all strategies fit all people. Our videos ARE NOT financial advice.

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The Metaverse – The Future of Social Networking and Cryptocurrency

A metaverse is a shared virtual world that allows users to interact with other avatars. These worlds are often accessed using virtual reality headsets. In order to be successful, these virtual worlds must be “decentralized.” Blockchain technology can be used to create networks that have no central authority. Metaverse platforms also make use of non-fungible tokens, which allow users to store ownership rights permanently.

Facebook and other social networking sites have invested heavily in the concept. Sandbox, Decentraland, and Crytpovoxels are all popular metaverses. Meta, a former Facebook division, believes that the Metaverse opens the door to linking individuals in virtual reality simulations. To that end, it is planning to incorporate the technology into its service.

Metaverse investors have already poured billions of dollars into the project. Moreover, digital property sales have exploded and already topped $500 million. This is still a small slice compared to physical real estate sales, but many individuals and companies are flocking to the metaverse due to its long-term growth potential. For example, investors hope that the metaverse will provide them with a way to profit through rent payments and virtual scarcity.

The Metaverse also offers an entirely new level of entertainment. Users will be able to connect with other avatars and build relationships with them. This is made possible by the new social and collaborative features of the technology. In addition to gaming, a variety of other industries are making use of VR to engage other people and share information. While its future is uncertain, a shared virtual world and personal avatars will make it possible for people to experience new experiences and connect with others in a more meaningful way.

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