ADAM BACK: Hyperbitcoinization Coming As Bitcoin Wholecoiners Hit 1 Million!!

1 million Bitcoin wallets now have a balance of 1 BTC or more, but the real magic is yet to come, says Adam Back, CEO and co-founder of Bitcoin firm Blockstream, making a case for “hyperbitcoinization” soon to come.

“because 10mil people trying to buy 1 BTC over a few years would push the price out of reach. And many current hodlers are not selling. Eg very few of the recent whole coiners would re-sell, probably moving up to their next target for extra bitcoin, most are trying to buy more!”


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Show Notes / News Resources:
✔ Bitcoin Technical Analysis:
✔ Bitcoin price risk? US debt deal to trigger $1T liquidity crunch:
✔ Texas proof-of-reserve bill passes through the Senate:
✔ Ledger clarifies how its firmware works after deleted tweet controversy:
✔ This Catalyst Could Send Bitcoin (BTC) Flying Once Again in June:
✔ Hyperbitcoinization Coming, As Bitcoin Wholecoiners Hit 1 Million:

🔴 DISCLAIMER: This is NOT financial advice. This is an entertainment and opinion-based show. I am not a financial adviser. I am not responsible for any investment decisions that you choose to make.​​​​​​​​ Always do your own research and never invest what you cannot afford to lose.

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What Is the Metaverse?

Metaverse is a virtual universe where users create and share content, interact with friends and colleagues and shop. Some believe that it could eventually evolve into a new form of the internet, merging physical and digital worlds.

The term has become a buzzword for virtual reality, with companies such as Facebook and others investing big money to expand their presence in the immersive social and work spaces. But the technology is still maturing and it’s unclear whether the metaverse will actually take off.

The most popular version of the metaverse envisions an online space that’s independent of our physical existence, a world filled with immersive social and virtual experiences. Often, it’s a three-dimensional space populated by avatars that can be interconnected across platforms and that is accessible with a virtual reality headset. It’s also a place where non-fungible tokens (NFTs) are used, a type of blockchain asset that represents ownership in the digital world, to support a virtual economy and secure transactions.

NFTs are already in use within some of the most popular virtual reality games, such as Second Life and Roblox, where avatars can roam around a game-created world populated by other players. But it’s important to note that these are not the same as a true metaverse, with many limitations. For instance, the fidelity of 3D graphics is limited and there’s not a lot of interoperability among different digital worlds, with only a handful of branded virtual worlds available for people to visit.

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